Archive for June, 2008

Stakker PSP Final Update 2 released Updated with SE

Sunday, June 1st, 2008

Originally Syndicated via RSS from PSP Updates

PSXE Certainly Not Confirming State Of MGS4 Review Copies

Sunday, June 1st, 2008

We’re not sure how our reply to a very simple question has gotten so blown out of proportion. We’re not "confirming" anything about MGS4 review copies.

Originally Syndicated via RSS from PSX Extreme

Patapon, Echochrome devs to speak at UK’s Develop Expo 2008

Monday, June 2nd, 2008

Patapon, Echochrome devs to speak at UK's Develop Expo - Image 1The annual Develop Conference and Expo may be a Europe event, but it’s certainly looking to offer up quite a few Japanese treats.

Organizer Tandem Events has announced that this year’s Develop Conference will have members of the development teams for Patapon (PSP) and Echochrome (PSP, PSN) as speakers.

For Patapon, there’s the expected arrival of Atsushi Li  and Junichi Yoshizama. Li is the director of Pyramid Inc., the development studio that created the game. Yoshizawa is an associate producer for Sony Computer Entertainment Worldwide Studios (SCE WWS) Japan, Patapon’s publisher.

For Echochrome, we’ve got the expected arrival of Jun Fujiki and Tatsuya Suzuki. Fujiki hails from Japan’s Kyushu University Faculty of Design, and is the creator of the Object Locative Environment (OLE) engine used for Echochrome. Suzuki is the director for SCE WWS Japan, the game’s producer.

This year’s Develop Conference and Expo will be taking place this July 29 to 31 in Brighton, U.K. The event will be hosting more than 90 speakers and 60 sessions, all of which will be discussing the key elements that go into game development. Further details regarding the expo are available at its official site, via the source link below.

Originally Syndicated via RSS from PSP Updates

PSP-Hacks Homebrew Idol Competition 2008 entry: NervOS v2.0.5

Monday, June 2nd, 2008

Originally Syndicated via RSS from PSP Updates

Hirai Addresses Reality Of Exclusives

Sunday, June 1st, 2008

The reality of the situation is simple: console exclusives are disappearing, and it’s simply because publishers make more money with multiplat releases.

Originally Syndicated via RSS from PSX Extreme

EGM Refuses To Score MGS4

Sunday, June 1st, 2008

Okay, things have gone wacky. Due to certain "limitations" Konami wanted EGM to impose on their comments, they decided not to review MGS4 at all.

Originally Syndicated via RSS from PSX Extreme

PSP Pileup v0.3a: PSP Homebrew Idol Competition 2008 entry

Monday, June 2nd, 2008

PSP Pileup v0.3a - Image 1Sangheili has released an updated version of PSP Pileup v0.3, bumping it up to version 0.3a. The new version of his stacking homebrew game brings with it a new minigame and some music, so if you’re interested in reading the changelog, check below:

PSP Pileup v0.3a changes:

  • Added music!
  • If you want to add your own music, add your mp3 s into PSPileup/bricks/ and name it the next number in the sequence.
  • added a new minigame; 1000″
  • added an easter egg in 0.2, but i don t think anyone noticed it, yet

The release also happens to come with the source code, so intrepid coders out there who want to learn the ins and outs of the game can go and do so with Sangheili’s blessing. In any event, feel free to try the game. Enjoy!

Download: PSP Pileup v0.3a

Originally Syndicated via RSS from PSP Updates

MyPspMenu R1: PSP Homebrew Idol Competition 2008 entry

Monday, June 2nd, 2008

Originally Syndicated via RSS from PSP Updates

Playboy’s Shooter v1.0: PSP Homebrew Idol Competition 2008 entry

Monday, June 2nd, 2008

Playboy's Shooter - Image 1Homebrew developer Playboy has decided to enter his first homebrew, Playboy’s Shooter, into the PSP-Hacks Homebrew Idol Competition 2008. This top-down shooter has players piloting a ship as they take down different enemy ships.

Playboy’s Shooter offers different user-controlled ships, each with its own specific characteristics such as handling and speed. In addition, each ship has its own unique “bullet” which dictates the kind of firepower it is packing.

The developer also came out with a “change-log” for the program which details all the improvements that were made since the unreleased version 0.5 of the application:

  • Added ship choose menu (four ships)
  • New bullets and added different speeds for each ship.
  • Changed the up-pause button to make it easier to resume the game.
  • Added a new level.
  • Added power-ups to make it easier to complete the level.
  • Fixed a bug which caused the psp to freeze.
  • Added a few asteroids to the background.
  • New XMB style menu.
  • Added a scrolling like credits.
  • Added a start screen.
  • Added a loading screen.
  • Fixed a freeze bug by preloading all the images.
  • Added a score system.
  • Added menu scroll sounds.
  • Added a gameover image.
  • Added a simple nickname display in the main menu.

If you plan on downloading the application be sure to go over the readme file included for the full installation instructions and controls of the program.

Download: Playboy’s Shooter v1.0
Visit: QJ.NET PSP Development Forums

Originally Syndicated via RSS from PSP Updates

On Shelves This Week: June 1 to June 7, 2008

Monday, June 2nd, 2008

Originally Syndicated via RSS from PSP Updates